Archive for the ‘Role-Playing (RPG)’ Category

Mario & Luigi: Bowser’s Inside Story Review

Wednesday, September 9th, 2009
   
Mario and Luigi: Bowser's Inside Story
Game Review:

"Beef? I am lacking in beef. Fawful is beefless."

Mario and Luigi first shared the spotlight in the 1983 arcade game, Mario Bros., where they teamed up to clean sewers by stomping bad guys. Although we immediately fell in love with them, the silent twosome’s lack of personality left us with more questions than answers. The mysteries continued well into the Super Mario Bros. games, with the plumbers exploring the Mushroom Kingdom to rescue a princess from the clutches of their arch nemesis, Bowser. Nintendo did an admirable job adding character to its quiet mascots, but we wanted more, something we still didn’t receive with Super Mario 64, Super Mario Sunshine and even Luigi’s Mansion.

Thankfully, Nintendo satisfied us with its critically acclaimed Mario & Luigi series. These portable role-playing games are the perfect compliment to the Paper Mario adventures on N64 and GameCube, and they also provide a much deeper look into the minds of the company’s franchise heroes and villains, including Peach, Mario, Luigi and even Bowser. On top of that, each game features outstanding and at times humorous dialogue, as well as simple and addictive battles that are less about item management and more about having fun.

Mario & Luigi: Bowser’s Inside Story continues this tradition, with a marvelous narrative and enjoyable combat. Except instead of swapping between the plumbers and their infant selves (as we did with the equally phenomenal Partners in Time), you wander through Bowser’s body solving puzzles, fighting monsters and manipulating the giant brute to do your bidding. That alone would have earned high marks, but Nintendo didn’t stop there. The game’s designers let you switch between Mario, Luigi and Bowser on the fly, essentially providing you with two beautifully woven adventures. The result is a magnificent DS game that raises the bar not only for the series, but RPGs in general.

In this charming adventure, a strange disease called "the blorbs" rips through the Mushroom Kingdom, causing peaceful Toads to balloon up and roll uncontrollably. Peach and her council of advisors immediately summon Mario and Luigi, and you’ll start laughing the second they arrive; in typical Luigi fashion, the clumsy brother loses a shoe, then falls asleep at the meeting.

As expected, Bowser charges into Peach’s castle looking for trouble ("Did someone just page the king of awesome?"). Mario teaches him a lesson, then punts him into a forest. Upon waking, a strange figure tricks Bowser into eating a mushroom that gives him the power to inhale just about everything, most notably, Mario, Luigi, Peach and a bunch of Toads. That’s when the shadowy mushroom peddler reveals his true identity. It’s Fawful, the mad scientist from previous Mario & Luigi games, and he intends to take over the Mushroom Kingdom and pull Bowser’s strings.

To thwart his evil schemes, Bowser stomps through the Mushroom Kingdom solving puzzles, defeating enemies and using his fire breath to burn trees, thus revealing hidden paths. But he can’t do this alone, and that’s where Mario and Luigi come into play. You seamlessly switch between the brothers (who are trapped inside Bowser’s body) and Bowser, using the DS face buttons. Even better, Nintendo designed all of the characters to work in tandem. So, for example, if Bowser ingests a lot of water, his body floods and Mario/Luigi can swim to previously unreachable areas. Conversely, the brothers can give the big lug a power boost by smacking his nerves with hammers. In one instance, they repeatedly hit one to increase Bowser’s arm strength, allowing him to pull a small island with a rope. You’ll also encounter boss fights where Bowser will need to inhale a piece of his enemy so that Mario and Luigi can damage it.

At first, switching seemed a bit stressful, simply because the game’s so enormous. Every time we left the brothers in some part of Bowser (the Chest Station, Nose Deck and Nerve Cluster, among other places), we feared that spending just ten minutes wandering around an island (Bowser’s first stop is Plack Island, a place with humongous and cavity filled teeth) would negatively impact the plumbers’ adventure, but that’s not the case. Nintendo skillfully blended both segments, with players swapping characters every few minutes. Because of that, you’ll never feel overwhelmed.

As for the battles, they bear a striking resemblance to the ones from the prequels, in that they’re easy to figure out while at the same time providing a hefty challenge later on. Whereas other RPGs force players to wade through menus, Bowser’s Inside Story features a scrolling wheel over each character’s head with icons representing various attacks and the all important Star Menu, where you can use power-ups to replenish hit points and what not. From there, it’s all about the timing. When attacking a monster with Mario and Luigi’s jump, for instance, you must wait until either brother leaps into the air, and then press the corresponding button in time to deliver the strike (press it again for double damage). With Bowser’s flame breath (and Mario and Luigi’s hammer attack), you wait until the last possible second (characters will wind up) before mashing the button. This carries over to special attacks, where you’ll need faster reflexes to get the job done.

In addition, you’ll also need to stay frosty on defense. As monsters attack, you can deflect their blows and possibly even damage them if you get the timing down. This proves critical in one of the early boss fights, where failing to properly defend Mario and Luigi results in the monster healing itself. Bottom line, this level of interaction makes fighting more enjoyable than your typical RPG, where everyone just stands around watching attacks.

Of course, battles are just one of the things you can do. Mario and Luigi will hunt for Attack Pieces (find ten to learn a new attack), while Bowser will scour the land searching for Blitties, these weird cat-like blocks, to give to one of the game’s best characters, Broque Monsieur.

That leads us to the game’s magnificent presentation. Everything about Bowser’s Inside Story screams high quality, starting with the aforementioned dialogue. There’s a lot of cool tongue-in-cheek stuff right from the beginning, where one of the Toad’s says to Mario, "How’s the jump holding up these days? Knees OK?" That’s just one example of the funny lines you’ll come across; we laughed at stuff like "Fawful is gorging on his plan of win! And still he as hunger!"

We also chuckled at Mario and Luigi’s Italian gibberish, Broque’s French dialogue and calling Bowser, Monsieur Turtle Bits. These are small things that combine to form the game’s overall identity; wait until you meet the Emoglobins.

Visually, Bowser’s Inside Story shines, with colorful and happy environments bursting with detail. With the Mushroom Kingdom, Bowser makes his way across sandy beaches, sky blue water and through forests, among other locales, while Mario and Luigi explore a sea of muscles, nerves and tissue; none of this stuff looks gross, by the way. Even the tiniest thing, like how one brother will walk over and pick up his unconscious partner during a battle, enhances things tenfold.

That also applies to the audio. We already touched on Mario and Luigi’s unintelligible Italian, but there’s also various sound effects and a remarkable soundtrack that changes as you go from inside Bowser to the outside world. Doesn’t matter if it’s the battles, graphics or music. Whoever made this game, did so with tremendous amounts of love.

Storyline:

In this charming adventure, a strange disease called "the blorbs" rips through the Mushroom Kingdom, causing peaceful Toads to balloon up and roll uncontrollably. Peach and her council of advisors immediately summon Mario and Luigi, and you’ll start laughing the second they arrive; in typical Luigi fashion, the clumsy brother loses a shoe, then falls asleep at the meeting.

Positive:
That’s what ultimately makes Mario & Luigi: Bowser’s Inside Story so incredible. It’s one of those rare games that received enough time and attention to make it sensational, a real treat for DS/DSi owners. At this point, we’re not sure how Nintendo will top it, but we also said that about Partners in Time and Superstar Saga before that.

Overall:

That’s what ultimately makes Mario & Luigi: Bowser’s Inside Story so incredible. It’s one of those rare games that received enough time and attention to make it sensational, a real treat for DS/DSi owners. At this point, we’re not sure how Nintendo will top it, but we also said that about Partners in Time and Superstar Saga before that. In short, Nintendo releases this gem September 14th, and you’ll adore it.

Sources From GameDaily

 

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Rating: 9.1/10 (29 votes cast)
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Rating: +7 (from 13 votes)

Shin Megami Tensei: Devil Survivor Review

Friday, August 21st, 2009

 

   
Devil Survivor
Game Review:

The DS has seen no shortage of role playing games, action role playing games, or strategy role playing games over the years. No, quite the contrary, as the system is starting to become the ideal place for niche gaming and 100 hour RPG classics, getting right up there with PS2 as a home for all things niche, traditional, and hardcore. Leave it to good old Atlus to give us another one with Shin Megami Tensei: Devil Survivor. For those down with the hip Atlus offerings across all platforms, Devil Survivor is yet another game in the long-running Shin Megami Tensei (or SMT) series, while for us little ol’ DS owners it feels brand new. What is Shin Megami Tensei, and should you care that it’s finally made its way out of Japan and onto your DS? I encourage you to read on and find out.

As mentioned, Devil Survivor fits into the SMT series, but for many DS owner out there this is the first chance the franchise has really hit home. And while the gameplay may seem daunting at first, it becomes very obvious that Devil Survivor is not only a mash-up of many different play styles but also rests at the top of many of them. Mixing in strategy RPG arena stages with first-person RPG battles, a full-on "monster" collection aspect with over 100 different demons (121 to be exact) to raise and fuse, as well as a huge emphasis on story and "living manga" feel Devil Survivor is easily one of this year’s biggest sleeper hits not only on DS, but across any platform.

The entire experience feels like a strange mash-up between Pokemon or Dragon Warrior Monsters with a more traditional RPG feel, though I have to say the battle system makes Devil Survivor more original feeling overall than either of its main inspirations. The strategy RPG elements give the game an almost Tactics Ogre/Final Fantasy Tactics Advance feel, but once you actually move in for attacks mid-turn the camera cuts away to first-person RPG controls similar to that of Etrian Odyssey or The Dark Spire. It all works great though, as there’s a huge balance between party vs. party play, and the idea that taking out a leader or their two minions in a battle will change the strategy up in a big way. Since each group is made up of one leader and two underlings (for the human side you’ve got the main hero or his friends, along with two demons each) it is literally a combination of both SRPG play and full-on traditional battles, and it works great.

Keeping things streamlined (but far from "simple," as simple is often confused for "shallow) Devil Survivor makes use of an overworld map that’s basically a list of areas around Tokyo where the team can travel. As the other main concept of the game, the COMPs have been receiving strange transmissions from an email host called The Observer, which not only greets the teens with daily information but also tells the future for that day. What the hell? Essentially reading the future though a series of algorithms, The Observer is the group’s window into the future. All events in the game – be it story, free battles, random wandering through areas via text locations, or the like – take time, and when the clock strikes a predetermined news piece an event opens. It’s up to the hero and his friends to try and not only battle it out at these locations, but also change the future. Introduced early on in the story is the Death Clock; a piece of technology that can actually tell when each person in the world is going to die. When your number drops to zero… well… you better hope you can change your future, or convince yourself it’s a good day to die.

All these concepts fuse together into a story that’s rich and involving, and while more battle-minded players may get sick of the longwinded exchanges between characters the game opens up as the hours push on. What also opens up is a huge amount of customization and options amidst the demons themselves, your dozen playable characters, and a massive list of skills and modes. Skill cracking becomes available early on, letting you essentially steal abilities from enemies you face off against in battle, and demon fusion – similar to breeding in monster games – allows you to combine demons and open up new options amidst the 100+ set. Every level up allows you to upgrade your key player, each demon and human fighter in the battle will gain experience post-fight, and modifiers based on damage taken and teamwork used will reward players with even more macca (demon currency). While there are no items or equipment to purchase along the way, macca is essential in powering up your team, including the extremely innovative demon auction system. With a quick tap of the COMP, players can head "online" against other AI bidders and purchase new demons. It’s an awesome system that makes purchasing team upgrades fun, as well as a little risky. It’s a shame this isn’t actually Wi-Fi supported for real online bidding.

The overall presentation in Devil Survivor is pretty strong considering the sheer amount of content included – the number of demons, the animations and effects for all attacks, the location backdrops; the list goes on – but no single piece of art or one animation is very mind-blowing on its own. Story sequences take up a pretty large amount of time, and there are constant scenes where the top screen is completely ignored while you read line after line of text with just a few character portraits to vary things up. What Devil Survivor lacks on overall eye candy, however, it makes up for in sheer depth. There are a half dozen endings to the game, plenty of new demons that can only be unlocked with multiple playthroughs, and the combat system alone has enough depth to last most gamers well into the 30 hour mark, even if the story can be squashed in a little over a dozen hours. The musical offering is pretty strong, comprised of memorable tunes that’ll undoubtedly get stuck in your head (especially the squeal of the electric guitar during battles), though more variation would have been nice as well. All in all though it’s a great offering, and one that you’d be hard-pressed to find real problems with. It’s a deep game, and it makes due with the space it has.

Storyline:

The main story gets pretty involved pretty fast, though for anyone that picked up The World Ends with You there are a few similarities you may find. You follow around a young teen (daunting a pair of headphones) who is sectioned off in and around the Shibuya district of Tokyo. The game is based on demons and devils (which could draw some parallels to the "noise" concept in Square’s game) and it sports a very original, "neo-RPG" feel to it. That’s really where the comparisons should end though, as Devil Survivor is based on a core design that is over a decade old, and it’s one that has now made for one killer experience. You’re trapped in Tokyo with a few friends, the government has quarantined the area via a group called the Ground Self-Defense Force, and the main hero and his friends Atsuro and Yuzu get an unexpected package that includes three COMPs (basically DS units). From there the group of teens take the role of demon summoners, entering into pacts with powerful creatures and using them to fight others.

Positive:
  • Unique, strategic battle system is fun and entertaining  
  • Intriguing story with plenty of mystery and style  
  • Limited in-game time causes suspense and makes decisions meaningful  
  • Many plot branches with multiple endings  
  • Tons of character customization.
Negative:
Too many places to go with absolutely nothing to do.

Overall:

Shin Megami Tensei: Devil Survivor isn’t a game I see topping sales charts or flying off shelves this year, and really that’s unfortunate; it should be. Blending a mix of classic strategy RPG gaming with first-person traditional role playing battles and a demon collection system that feels like a ramped up version of Pokemon or Dragon Warrior Monsters, Devil Survivor is easily ranked amongst the top tier of each of its respective genres. There are certainly things I’d like to see improved upon – there’s no online or wireless functionality (a pity, since the game has a virtual auction system), most of the art is pretty static or low-frame, and the effects aren’t much to look at – but the core offering is one that could, and should, keep hardcore RPG fans busy for dozens of hours. There are few games I review where I immediately want to go back and play them over again, and in the last month alone Atlus has been responsible for two of them. Devil Survivor blends a gripping story with fresh gameplay concepts and a whole lot of depth, all of which fuse together to create one of the best RPGs of the year thus far. Hopefully this is just the beginning of Atlus’s DS support for the Shin Megami Tensei series.

Sources From IGN

 

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Rating: 7.2/10 (18 votes cast)
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Rating: +4 (from 6 votes)

Pokemon Platinum Version Review

Monday, August 3rd, 2009
   
Pokemon Platinum Version
Game Review:

Two things are certain in the crazy world of Pokemon: Somehow these adorable creatures trigger an undeniable urge to collect ‘em all, and every new generation of games ultimately spawns a special edition with additional features. Usually these new editions rely on cheesy gimmicks, but Pokemon Platinum’s gameplay is much more refined than that of its predecessors, Diamond and Pearl.

The focus is still on classic, addictive battling, but Platinum also incorporates several new areas and an impressive array of subtle changes, making it the best of the bunch despite heavily recycled content. Platinum maintains the franchise’s traditional elements, including a cozy (if banal and predictable) backstory with some slight adjustments. You select your character’s gender, receive your first Pokemon from the local Professor Rowan, and embark on your own adventure–exploring the land of Sinnoh’s vivid countryside and meddling in the affairs of the laughable Team Galactic.

Two new characters extend the returning plot, providing interesting details about the new areas and Pokemon forms, but they add little overall. The majority of the gameplay follows the series’ tried-and-true formula for a pleasantly nostalgic journey. You travel with a team of six Pokemon and engage other trainers and wild Pokemon in simple, turn-based battles. Each creature has four moves based on elemental types, such as fire and water, and the goal is to capitalize on your opponent’s elemental weakness. These ability types form the basis of a rock-paper-scissors mechanic that encourages you to catch a variety of Pokemon to tackle any opponent, providing the foundation of the game’s highly addictive nature.

Capturing Pokemon adds them to your collection and expands your Pokedex’s Pokemon data, which now boasts almost 60 new creatures, though you’re still spending most of your time battling the same old Pokemon. Facing off against the game’s huge selection of Pokemon masters is now even more challenging and fun. Pokemon gyms have been redesigned to incorporate interesting minipuzzles, and gym leaders, important trainers, and even the Elite Four have all had their Pokemon lineups adjusted to reflect the expanded Pokedex.

You’re now able to retackle gym leaders and the Elite Four, and both groups feature more-advanced Pokemon for your rematches, which keeps you on your toes and offers a more lasting challenge. New, special trainers appear in Pokemon centers for entertaining combat practice, and their fights can also be repeated. The new Battle Frontier, in which you’ll tackle your most difficult foes for rare prizes, is the game’s most impressive and addictive feature. It’s been tweaked since its Pokemon Emerald debut to house five battle facilities, such as the popular Battle Tower, and plenty of new restrictions to test your mettle, including back-to-back battles and sharp limits that curtail your Pokemon usage.

The Wi-Fi Club, which enables you to battle registered friends via the Nintendo Wi-Fi Connection, now uses a clearer visual interface and lets you and a friend go through the Battle Frontier together, pairing up against trainers from all over the world–another of the game’s most enjoyable elements. If you ever grow weary of Wi-Fi battles or the Battle Frontier, you can visit the new Distortion World, wherein you have to traverse floating platforms and endure deliberately confusing camera perspectives en route to an exciting battle with the famed Giratina’s new origin form. Trading, the other half of Pokemon, is just as fun and addictive as catching your own creatures.

The Global Trade Station, renamed the Global Terminal, has been slightly expanded to better facilitate trades over the Nintendo Wi-Fi Connection, which enables you to trade without meeting other players. A neat new e-mail feature exclusive to Platinum will contact your Wii account when a Pokemon that you’ve listed for trade has been accepted, saving you time that you’d ordinarily spend rechecking your listings on the DS.

The terminal has also received a new Battle Videos feature with which you can take advantage of the new Vs Recorder and submit videos of you battling against friends or in the Battle Frontier. You can upload videos for ranking and share them with friends, which is great for those times when you wished a friend could have witnessed your astounding victory or hilarious defeat.

Storyline:

The game’s storyline involves the awakening of Giratina, after which the Pokémon opens a portal to the "Distortion World", an alternate dimension in which normal physical laws do not apply.

Positive:
  • Same great Pokemon core mechanics
  • Countless tweaks refine the experience
  • Battle Frontier, Distortion World greatly extend replayability
  • Almost 60 Pokemon added to Sinnoh’s native Pokedex.
Negative:
  • Limited, simplistic minigames in Wi-Fi Plaza
  • Heavily recycled material from Diamond/Pearl
  • Story could use sprucing up.

Overall:

It’s unsurprising that the game looks much the same as its immediate predecessors, though there have been some slight graphical improvements. Pokemon animations have been somewhat refined and perform flashy moves shortened for brevity; however, the text speed is still too slow even on the fastest setting, which can make battles tedious regardless of whether or not you turn off attack animations. Colorful environments feature several redesigned areas, and you can now clearly see footprints and bike tracks as you scurry along pretty seaside beaches.

Unfortunately, battle screens are still rather barren and Pokemon cries feel very outdated. Though most of Platinum’s content is recycled from the Diamond and Pearl games, the Battle Frontier and numerous tweaks applied to even the smallest of elements manage to make it feel fresh. Pokemon Platinum’s rich gameplay and extensive replayability create a highly satisfying adventure that’s well worth taking for newcomers and Pokemaniacs alike.

Sources From GameSpot

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Rating: 8.9/10 (32 votes cast)
VN:F [1.6.3_896]
Rating: +9 (from 13 votes)
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